Instead, you alternate between playing and watching Asura’s Wrath, which follows a demigod on an insane, centuries long journey to take revenge on his former comrades after he’s framed for murder, his wife is killed and his daughter abducted. ![]() Asura’s Wrath could have been used a “normal” design though its inspiration from Hindu mythology and Buddhism immediately differentiates it in concept, it could have ended up a standard brawler. I say experimental because Asura’s Wrath isn’t really so much a game as it is an interactive TV show, complete with bumpers between where you would have commercial breaks and a presentation made up of quick-fire episodes.
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